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TTT_Divided is a Trouble in Terrorist Town map that will revolutionize the way TTT was meant to be played. In Divided, you will spawn on one of two sides of a large wall that will not open until Overtime which takes 5 minutes. This increases the thrill of playing TTT and will change the way you look it forever! 

Because everyone is divided by a wall until overtime (5 mins), the innocents will need to communicate much more effectively in order to know what is going on on the other side of the wall, while also noting that anything said could be a lie. This map will emphasize the ability to lie, cheat, and decieve the innocents while encouraging innocents to be able to out-think and out-wit the traitors. 

Detectives will be far more important in this map due to their skills. Innocents will want to stick with who they know they can trust, but the detectives cannot trust anybody. 

Information is more important than ever when playing this map. In order for innocents to win, they must retain information and use it to detect contradicting statements, catch lies, and even predict the traitors' (past/future) moves. This will inherently improve the way you play TTT not only in this map, but also in countless others. 

What is different about this map? Why not get another map? Well, aside from the increasing threat of potentially being alone, the reformed idea of lying, and the increased need to remember every single detail, this map is the first of its kind by having a unique twist on TTT. Instead of being thrown into a large map where anyone could be anywhere, players will be forced to be on opposite sides, figure out how many people are not only on the other side, but also determining who is alive there too. Players will be forced to pay more attention to details that they probably would have dismissed if playing on a regular map; asking questions they probably would not ask; having to do something they would not have done, and so on. 

TTT_Divided will be divided in the middle with 5 or so specific buildings on each side. These buildings will be meticulously and methodically placed to make sure that there will be no such thing as "staying in one spot and scouting" into other buildings. This will encourage players to move around often, trying to communicate with the other side who is still alive by looking for bodies, what else they find, and where they found it. 

What is TTT_Divided

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